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STRINGS.TXT
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Text File
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1992-06-17
|
77KB
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2,461 lines
String definitions for game.~
&EWelcome to ~
&BStandby, looking for you...|~
|Well, you appear to be an old hand here! Welcome back!|~
|Look's like you are new here. I'll have to ask a few questions and then you|can be on your way.|~
|Sorry, but we're out of rooms. Please try back another time.|~
&B|What would you like to be called around here?|~
&B, Correct (&FY&B/&FN&B) ? &F~
&AOK. You're all taken care of now.|~
&AYou might want to stop by the supply station and pick up some equipment.|~
&9Base Operations|~
&9---------------|~
&C[&FS&C]&B Enter the supply station.|~
&C[&FT&C]&B Enter troop quarters.|~
&C[&FD&C]&B Documentation Menu.|~
&C[&FP&C]&B Commodities trading.|~
&C[&FG&C]&B Base Casino.|~
&C[&FM&C]&B Mail Room.|~
&C[&FU&C]&B Puritron Room.|~
&C[&FC&C]&B View your character.|~
&C[&FW&C]&B Enter the wasteland.|~
&C[&FQ&C]&B Exit Game.|~
~
~
&A|Base Operations Selection ]&F~
&9|░░░▒▒▒▓▓▓ &CPress Any Key&9 ▓▓▓▒▒▒░░░~
&9Character Profile|~
&9-----------------|~
&BName..........: &F~
&BHit Points....: &F~
&BStrength......: &F~
&BDexterity.....: &F~
&BAgility.......: &F~
&BExperience....: &F~
&BMoney.........: &F~
&BMinerals......: &F~
&BFuel..........: &F~
&BHerbs.........: &F~
cm3|~
&BInventory.....: &7|~
&9Supply Station|~
&9--------------|~
&C[&FW&C]&B Weapons (Short Range).|~
&C[&FL&C]&B Weapons (Long Range).|~
&C[&FA&C]&B Armor.|~
&C[&FM&C]&B Miscellanious.|~
&C[&FB&C]&B Ammunition|~
&C[&FE&C]&B Computer Store|~
&C[&FS&C]&B Sell something to store|~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Base Operations.|~
~
~
~
&A|Supply Station Selection ]&F~
&9Short Range Weapons store|~
&9-------------------------|~
&C[&FL&C]&B List SR weapons available.|~
&C[&FB&C]&B Purchase a weapon.|~
&C[&FS&C]&B View data on a weapon.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Supply Station.|~
~
~
&A|SR Weapons Store Selection ]&F~
&9Armor store|~
&9-----------|~
&C[&FL&C]&B List armor available.|~
&C[&FB&C]&B Purchase armor.|~
&C[&FS&C]&B View data on armor.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Supply Station.|~
~
~
&A|Armor Store Selection ]&F~
&9Misc. store|~
&9-----------|~
&C[&FL&C]&B List Items available.|~
&C[&FB&C]&B Buy item.|~
&C[&FS&C]&B View data on item.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Supply Station.|~
~
~
&A|Misc. Store Selection ]&F~
&9## Name Cost |~
&9-- ------------------ --------|&7~
&A||[PRESS ANY KEY]~
&BPurchase which weapon number (&FQ&B=Quit,&F?&B=List) ? &F~
&BPurchase which armor number (&FQ&B=Quit,&F?&B=List) ? &F~
&BPurchase which item number (&FQ&B=Quit,&F?&B=List) ? &F~
&CYou cannot afford that item.|~
&CThere is no room in your inventory.|~
&COk. It's yours.|~
&CInvalid number.|~
&BPurchase a ~
(&FY&B/&FN&B) ? &F~
&9Troop Quarters|~
&9--------------|~
&C[&FO&C]&B Combat Mode Selection.|~
&C[&FL&C]&B List player rankings.|~
&C[&FX&C]&B Toggle expert mode.|~
&C[&FA&C]&B Ansi options.|~
&C[&FT&C]&B Tavern.|~
&C[&FI&C]&B Investment options.|~
&C[&FM&C]&B Inventory Maintenance.|~
&C[&FE&C]&B Equip Character.|~
&C[&FV&C]&B View Log.|~
&C[&FB&C]&B Team Options.|~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Base Operations.|~
&A|Troop Quarters Selection ]&F~
&3 [Terrain] [Status]|~
&BLocation.: &F~
&BType.....: &F~
&BDist/Zone: &F~
&BDanger...: &F~
&BTime Left: &F~
&BHealth...: &F~
&BSt/Dx/Ag.: &F~
&BRad dmg..: &F~
&BExper....: &F~
&BLevel....: &F~
&ENearby Items|~
&E------------|~
&BDrop which object from inventory (?=List) ? &F~
&CDrop What?|~
&BPick up which object from ground (?=List) ? &F~
&CThat isn't here!|~
&CThere is no more room in your inventory.|~
&CThere aren't any objects here.|~
&CTerrain is impassable in that direction.|~
&FNorth ~
&FSouth ~
&FEast ~
&FWest ~
&FDrop ~
&FPick Up ~
&BWeapon (Close): &F~
&BWeapon (Range): &F~
&BArmor.........: &F~
&BMed Lining....: &F~
&BB.A.D. Device.: &F~
&BAux Close Weap: &F~
&BSpecial Quests: &F~
&BTeam..........: &F~
&C<Dead>~
None.|~
&9Wastelands Help|~
&9---------------|~
&B North...: &FN&B or &F8&B Pick Up Item: &FP&B Enter Location: &FG&B|~
&B South...: &FS&B or &F2&B Drop Item...: &FD&B Camp out here.: &FA&B|~
&B East....: &FE&B or &F6&B Check Status: &FC&B Construct fort: &FF&B|~
&B West....: &FW&B or &F6&B Equip.......: &FQ&B Enter Fort....: &FI&B|~
&B Look....: &FL&B or &F5&B Use Item....: &FU&B Inv Maint.....: &FM&B|~
&B Kill Obj: &FK&B Quick Heal..: &FY&B B.A.D. Spell..: &FB&B|~
~
~
~
~
&7</>~
&FUse Object ~
&FCheck Status~
&FLook ~
&FEquip ~
&FEnter ~
&FBuild Fort ~
&FEnter Fort ~
&FInv. Maint ~
&FB.A.D. Spell~
&BUse which object from inventory (?=List) ? &F~
&CUse what?|~
&CAnd just what would you want me to do with that????|~
&CThat item is out of applications.|~
&BThere are &F~
&B of &F~
&B applications remaining.|~
&BUse an application (&FY&B/&FN&B) ? &F~
&BThere are &Funlimited&B applications remaining.|~
&9Ammo store|~
&9----------|~
&C[&FL&C]&B List ammo available.|~
&C[&FB&C]&B Purchase ammo.|~
&C[&FS&C]&B View data on ammo.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Supply Station.|~
~
~
&A|Ammo Store Selection ]&F~
&BPurchase which ammo number (&FQ&B=Quit,&F?&B=List) ? &F~
&BSelect which item number (&F?&B=List,&F0&B=None) ? &F~
&CPlease only select a Close-Combat weapon for this option.|~
&CPlease only select a long-range weapon for this option.|~
&BEquip What:|~
&3 C-Close Weapon A - Armor B - B.A.D. Device|~
&3 R-Ranged Weapon L - Medical Lining X - Aux Close Weapon|~
&B|Selection ? ~
&FQuit|~
&FClose Weapon|~
&FRanged Weapon|~
&FArmor|~
&FMedical Lining|~
&FB.A.D. Device|~
&FAux Close Weapon|~
&CThere is no room in your inventory to place deselected item.|~
&CCurrent item deselected and placed in inventory.|~
&CPlease only select an armor type for this option.|~
&CPlease only select a medical lining for this option.|~
&CPlease only select a B.A.D. Device for this option.|~
&CYou are hungry.||~
&CYou are very hungry.||~
&CYou are extremely hungry.||~
&CYou are dying of hunger.||~
&CYou are not very hungry.||~
&CThe food tastes terrible as it goes down.|~
&C<unused>~
&CHit points regained ~
&CRope can only be used on holes up/down.|~
&BJourny down the hole (Y/N) ? &F~
&BJourny up the hole (Y/N) ? &F~
&CYou venture up to level ~
&CYou venture down to level ~
&CThere is nothing to enter here!|~
&CYou enter the town.|~
&APress any key.~
&9Long Range Encounter|~
&9--------------------|~
|&B [L] Fight long range combat|~
&B [G] Chuck a rad-grenade at enemy|~
&B [H] Fight close range combat (hand-to-hand)|~
&B [R] Run away|~
&B [S] Surrender|~
&B [T] Attempt to strike up a conversation.|~
&B [B] Buy one of your foe's fine items.|~
&B| [C] Check status|~
&B [V] View Opponent|~
~
&A||Long Range Encounter ]~
&FHand-To-Hand|~
&FLong-Range|~
&FSurrender|~
&FGrenade|~
&FCheck Status|~
&FView Opponent|~
&FTalk to Opponent|~
&FBuy Item|~
~
&C|You prepare for hand-to-hand combat!||~
~
&FA&B]ttack &FB&B]erserk &FR&B]un &FS&B]urrender &FV&B]iew &FC&B]har &FW&B]arp &FE&B]xchange &B>->~
&3[Status - ~
&3]|~
&FAttack|~
&FBerserk|~
&FRun|~
&FSurrender|~
&FView Opponent|~
&FView Char|~
&FUse Warper|~
&BCongratulations! You have risen to level ~
&BYou have &F~
&Battribute points left to allocate.|~
&B 1> Add two points to Strength|~
&B 2> Add two points to Dexterity|~
&B 3> Add two points to Agility|~
&B 4> Add two points to health|~
&3|Please choose ]~
&FStrength|~
&FDexterity|~
&FAgility|~
&FHealth|~
&B| Current stats: STR: &F~
&B DEX: &F~
&B AGL: &F~
&B HIT: &F~
&BString Definitions......: &F~
&B bytes (&F~
&B strings)|~
&BMap Array...............: &F~
&B bytes|~
&BLocal Object List.......: &F~
&B bytes (&F~
&B objects&B)|~
&BMonster Definition Index: &F~
&B bytes|~
&BCombat Data.............: &F~
&B bytes|~
&BHeap Space Available....: &F~
&B bytes|~
&BDo you wish to &FR&Bead or &FW&Brite messages (&FR&B/&FW&B) ? ~
&FRead|~
&FWrite|~
&BView which item number (&FQ&B=Quit,&F?&B=List) ? &F~
&A|[PRESS ANY KEY]~
&CInvalid number.|~
&CNo data available.|~
&BYou gain &F~
&Bexperience and &F~
&Bgold from the encounter.|~
|&9┌─────────────────────────────┤&EFrom the Author&9├───────────────────────────────┐|~
&9│&7 We now have team support! As usual, I suggest that all players browse &9│|~
&9│&7 through the new features section of the documentation center. (Also, if you &9│|~
&9│&7 missed version 3.20/3.21, then be aware player-vs-player combat is here!) &9│|~
&9│ │|~
&9│&7 Also, if you are using GTERM, then I would suggest obtaining GTERM320 (or &9│|~
&9│&7 higher) as soon as possible. Previous versions will work, but may be a few &9│|~
&9│&7 display glitches (see new features notes in doc center). &9│|~
&9└─────────────────────────────────────────────────────────────────────────────┘|~
&BUh oh. Looks like you had a little accident last time you were here.||~
~
&BDo you wish to [&FC&B]reate NEW char or [&FR&B]essurect OLD char ? ~
&FCreate|~
&FRessurect|~
&BRessurect, are you sure (&FY&B/&FN&B) ? ~
&BCreate, are you sure (&FY&B/&FN&B) ? ~
&C|Your body remains a mass of decimated flesh being picked by the buzzards.|~
&CYet another senseless tragedy.....||~
&BCamp here, are you sure (&FY&B/&FN&B) ? ~
&9T Name Worth Level Exper Brave Quest Total|~
&9- -------------------- ----- ----- ----- ----- ----- -----|~
unused~
&FKill Object ~
&FQuick Heal ~
&FCamp Out ~
&3|You secure the fortress and prepare to hole up inside until you are ready|~
&3to journy outside again. The fortresses defenses should protext you from any|~
&3hostile monsters or players.|~
&3You wake up safe and sound inside the defenses of your bases ready to spend|~
&3yet another day fighting monsters in the wasteland.|~
~
&COnly the fortress owner may do that!|~
(unused)~
(unused)~
&CYou don't have a warper!|~
&BUse your warper (&FY&B/&FN&B) ?~
&FPuritron Room|~
&FMail Room|~
&FCombat Options|~
&FRank Users|~
&FHelp|~
&FBase Operations|~
&FView Character|~
&FToggle ANSI Options|~
&FEnter Tavern|~
&FInvestment Options|~
&FBase Casino|~
&FSupply Station|~
&FTroop Quarters|~
&FView Character|~
&FExpert toggle|~
&FHelp|~
&FEditor|~
&FQuit|~
&FWasteland|~
&FDocumentation Menu|~
&FDDTerm Enable - Stand By|~
&FCommodities Trading|~
&FSR Weapons Store|~
&FArmor Store|~
&FMiscellanious Store|~
&FAmmunition Store|~
&FView Character|~
&FHelp|~
&FBase Operations|~
&FSell Item|~
&FComputer Store|~
&FLR Weapons Store|~
~
&FList|~
&FBuy|~
&FShow|~
&FView Character|~
&FSupply Station|~
&FHelp|~
~
~
~
~
&BItem number to sell (&F?&B=List,&FQ&B=Quit) ? &F~
&BWe'll give you &F~
&B for your &F~
&B. Sell it (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CSell what?|~
&BQuit, are you sure (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&BEnter Wastelands, are you sure (&FY&B/&FN&B) ? ~
&B's &E~
&B disintegrates as it falls to the ground.|~
&CYou don't have a ranged weapon!|~
&CYour ranged weapon is out of ammo!|~
Your attack does not penetrate the %2's armor.~
The %2's armor absorbs your feeble attack.~
~
~
~
Your shot is wide as it whizzes past the %2's head.~
The %2 grins as your weapon jams.~
The %2 leaps to the side, avoiding your attack.~
~
~
The %1's attack fails to penetrate your armor!~
Your armor absorbs the full blast of the %1's %5~
~
~
~
The only thing damaged by the %1's attack is the tree where his poorly aimed shot landed.~
The %1's shot flies past your head in a near miss.~
~
~
~
&CYour weapon is out of ammo.|~
&A Located: &FU-Pylon &Adist= &F~
&A Located: &FD-Pylon &Adist= &F~
&A Located: &FTown &Adist= &F~
&A bearing &F~
&A degrees.|~
&BJC137 Scanner beginning land topography scan.|~
&BLand type information:|~
&BCurrent stealth field operating mode: ~
&FOff|~
&FQuiet|~
&FNoisy|~
&BChange operating mode to [&FO&B]ff, [&FQ&B]uiet, or [&FN&B]oisy ? ~
&BStealth field operating mode set.|~
"They destroyed his planet. Now they'll have to deal with him. Rambo XXVI - Coming to a theater near you! ..."~
"Born in the wasteland! I was born in the wasteland! ...."~
"Welcome to WNN, the wasteland news network. Bringing you what's left of the world in 30 minutes! ..."~
"ACME weapons... Blast for blast, more brain bashing power for the buck."~
"<Blam> <Crash> <Pow> Welcome to WNN news. With NEW management!"~
"This is the wasteland. This is your brain on the wasteland. Any Questions? Buy ACME weapons!"~
"ACME weapons. Peace through superior firepower!"~
"Residents of Arizona rejoiced today as a fallout cloud blocked the sun, allowing a rare trip to the beech."~
"Today, several villagers were killed as yet another earthquake rocked the island of California ..."~
"In a related story, the death warriors gang has raised the bounty on polititions to $2000 ..."~
&CThat type of armor does not fit you.|~
&AType "?" for help.|~
&CYou can't get away!!!|~
&BPerhaps if you were to appease your enemy with half your money, you might be|~
&Bable to get out of this situation. |~
&B|"Donate" half your money (&FY&B/&FN&B) ?~
&FYes|~
&FNo|~
&BUpon noticing your more than generous donation, your enemy has decided to|~
&Ballow you to exit without further harm.|~
&3Toggling the expert mode will allow you to remove certain menus from the|~
&3screen. You should be familiar with all of the menus before activating the|~
&3expert mode. Although the menus will not be displayed, in most cases you|~
&3will still be able to get a menu by pressing the "?" key.||~
~
&BExpert mode is currently off. Activate it (&FY&B/&FN&B) ? ~
&BExpert mode is currently on. Disable it (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&BAs you run away, your enemy sights his weapon on you!|~
&9ANSI options status|~
&9-------------------|~
&B 1> Used enhanced ansi map display: ~
&B 2> Display wasteland map in color: ~
&B 3> FORCE ansi capabilities on....: ~
&FOn|~
&FOff|~
&B|Option to toggle or "Q" to quit >-> &F~
&BLand of Devastation currently supports an ehnanced ANSI style map display|~
&Bfor ANSI users. This displays faster than the normal non-enhanced mode and|~
&Blooks a lot better as well. To use it, you must have ansi capability active|~
&B(i.e. You have it turned on on the bbs or you use the FORCE ANSI (#3) |~
&Boption). |~
&B|Toggle the enhanced ansi display mode (&FY&B/&FN&B) ? ~
&BIf the display is too slow for you, you can turn coloring of the wasteland|~
&Bmap on or off with this option. (Note: To get any color at all, ANSI must|~
&Beither be enabled at the bbs software or you must use the FORCE ANSI option).|~
&B|Toggle the display map in color option (&FY&B/&FN&B) ? ~
&BIf your bbs software currently has ANSI color disabled, you may force it on in|~
&Bthis door by using this option.|~
&B|Toggle the FORCE ANSI option (&FY&B/&FN&B) ? ~
~
&FYes|~
&FNo|~
Slight~
Moderate~
Extreme~
Dying~
Minimal~
&BPerforming maintenance|~
&B----------------------|~
&F■ &ARemoving useless items from the wasteland.|~
&F■ &ATrimming the log file down to size.|~
&F■ &APerforming user maintenance.|~
&F■ &AItems are falling into the wasteland.|~
&F■ &APerforming base maintenance.|~
&F■ &APlaying with the message base.|~
&F■ &APerforming Authenticity Verification.|~
&F■ &AChecking for a winner.|~
&F■ &ADistributing Taxes/Donations.|~
&F■ &ANext maint option.|~
&F■ &E~
&A at &E~
&A because of worthless armor.|~
&A because of worthless ammo.|~
&A because of worthless medkit.|~
&A because of worthless rations.|~
&A because of worthless device|~
&A because of |~
&A because of |~
&A becasue of |~
&BYou have &F~
&B units of &F~
&B. How many to sell at &F$~
&B per unit ? &F~
&CYou don't have that much!|~
&CSold!|~
&CYou don't have any &F~
&C to sell!|~
&9Commodities Trading|~
&9-------------------|~
&C[&FL&C]&B List items/prices.|~
&C[&FM&C]&B Sell minerals.|~
&C[&FF&C]&B Sell fuel.|~
&C[&FH&C]&B Sell herbs.|~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Base Operations.|~
~
~
&A|Commodities trading option ]&F~
&FView Character|~
&FList Commodities|~
&FSell minerals|~
&FSell fuel|~
&FSell herbs|~
&FBase Operations|~
~
~
~
&BFortresses cost &F$~
&B to construct.|~
&CYou don't have enough money!|~
&BConstruct a fortress (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CFortress construction, inc. Is tired of making Fortresses.|~
&C|Fortress Created.|~
&B|What do you wish to name your fortress ? &F~
&B, right (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CYou cannot build a fortress here!|~
&BYou must assign a password to your fortress. The password is used to prevent|~
&Bunauthorized access to your fortress. The password may be up to eight chars|~
&Bin length. ||~
&BWhat do you want for a password ? &F~
&B, Right (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&9Fortress Operations|~
&9-------------------|~
&C[&FS&C]&B Fortress storage room.|~
&C[&FM&C]&B Misc Options.|~
&C[&FV&C]&B View fortress.|~
&C[&FI&C]&B Configure fortress.|~
&C[&FF&C]&B Fortress finances.|~
&C[&FO&C]&B Fortress trade control.|~
&C[&FT&C]&B Use Teleporter.|~
&C[&FC&C]&B View your character.|~
&C[&FW&C]&B Enter the wasteland.|~
&C[&FQ&C]&B Log off in Fortress.||~
~
~
&AFortress Operations Selection ]&F~
<unused>~
&ENearby Items:|~
&CThere is no fortress here!|~
&BFortress requests password: &F~
&CAccess Accepted.|~
&CAccess Denied.|~
&BYou collect &F~
&B cm3 of &F~
&B.|~
&FYes|~
&FNo|~
&FStorage room|~
~
&FView Fortress|~
&FConfigure Fortress|~
&FView character|~
&FEnter wasteland|~
&FLog Off in Fortress|~
&FFortress finances|~
&FFortress Trade Control|~
&FMisc Options|~
&FUse Teleporter|~
~
&9Fortress Storage Room|~
&9---------------------|~
&C[&FL&C]&B List inventory.|~
&C[&FD&C]&B Drop off item.|~
&C[&FP&C]&B Pick up item.|~
&C[&FS&C]&B Show item|~
&C[&FA&C]&B Place Item up for sale|~
&C[&FR&C]&B Remove item from sale|~
&C[&FF&C]&B List items up for sale|~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Fortress Operations.|~
~
~
&A|Storage Room Selection ]&F~
&FList inventory|~
&FDrop off item|~
&FPick up item|~
&FShow item|~
&FView character|~
&FFortress Operations|~
&FPlace Item for sale|~
&FRemove Item from sale|~
&FList items for sale|~
~
&EFortress Inventory:|~
&BDrop which object from inventory (?=List) ? &F~
&CDrop What?|~
&BPick up which object from fortress (?=List) ? &F~
&CThat isn't here!|~
&CThere is no more room in your inventory.|~
&CThere aren't any objects here.|~
&CYou don't have any grenades!|~
&BYou hurl a grenade at the enemy!|~
&C<BAM> The explosion throws the enemy to the ground!|~
~
~
~
~
~
~
&BFortress Name.: &F~
&BLocation......: &F~
&BOwner.........: &F~
&BMinerals......: &F~
&BFuel..........: &F~
&BHerbs.........: &F~
&BMoney Stored..: &F~
&BObjects Stored: &F~
&BEnergy on hand: &F~
&BMedical on hnd: &F~
&BTrading Union.: &F~
~
~
~
&BMoat Installed: &F~
&BDefense Field.: &F~
&BCommunications: &F~
&BWeapon........: &F~
&BReactor.......: &F~
&BTeleporter....: &F~
~
~
~
~
~
~
None|~
cm3~
&9Fortress Finances|~
&9-----------------|~
&C[&FD&C]&B Deposit money.|~
&C[&FW&C]&B Withdraw money.|~
&C[&FV&C]&B View treasury.|~
~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Fortress Operations.|~
~
~
~
&A|Finance Selection ]&F~
&FDeposit money|~
&FWithdraw money|~
&FView treasury|~
&FView character|~
&FFortress operations|~
~
~
~
&BFortress treasury has &F$~
&B. You have &F$~
&B. Deposit how much ? &F~
&BFortress treasury has &F$~
&B. Withdraw how much ? &F~
&CInvalid.|~
&BFortress treasury has &F$~
&B.|~
&CTransaction completed.|~
&AWelcome to the Tavern!~
&B||You casually enter the Tavern and begin to look around. While you are here,|~
&BYou notice the following people:||~
~
~
~
~
~
~
~
&CThere is nobody here!||~
&A|Who do you want to talk to ? &F~
Reserved for tavern~
Reserved for tavern~
Reserved for tavern~
Reserved for tavern~
Reserved for tavern~
Reserved for tavern~
&FExchange|~
woke up from a restless sleep.|~
enlisted.|~
was revived from near-death.|~
was killed by a ~
died of starvation.|~
died of unknown causes.|~
A Fortress was constructed!|~
attacked fort: ~
, belonging to ~
chickened out!|~
took the undefended fortress with no effort!|~
blasted through the fortress's defenses in long range combat!|~
trashed the fortress's defenses in close combat!|~
died while attacking ~
A massive EarthQuake hit the wastelands! Objects in bases may be lost|~
And so ends yet another day of post-nuclear hell!|~
was awarded $~
for janitorial services.|~
Dust storms claimed several discarded items left on the wasteland!|~
restarted from a saved clone.|~
's &Abank account was taxed $~
's &Agame account was taxed $~
.|~
Emergency warp device operation detected!|~
attacked ~
!|~
surrendered.|~
ran!|~
warped out!|~
warped out!|~
stepped on a mine and was killed!~
Fortress ~
was self-destructed!|~
stepped on a mine!|~
stepped on ~
mines!|~
Emergency warp device operation was detected ~
times!|~
was killed!|~
died while fighting ~
in close combat!|~
in long range combat!|~
was shot while running from ~
Check your accounts! $~
of tax/donations re-distributed to players!|~
quit the ~
team.|~
joined the ~
created the ~
Reserved for log~
&9Investment Options|~
&9------------------|~
&C[&F1&C]&B Deposit/Withdraw from standard account.|~
&C[&F2&C]&B Deposit/Withdraw from game account.|~
&C[&F3&C]&B Request a loan.|~
&C[&F4&C]&B Pay back loan.|~
&C[&F5&C]&B Financial Statement.|~
&C[&F6&C]&B Financial Info.|~
&C[&F7&C]&B Deposit/Withdraw from rent account.|~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Base Operations.|~
~
~
&A|Investment Options Selection ]&F~
&FStandard Account|~
&FGame Account|~
&FRequest loan|~
&FView character|~
&FBase operations|~
&FPay Loan|~
&FFinancial Statement|~
&FFinancial Info|~
&B. [&FD&B]eposit, [&FW&B]ithdraw, or [&FQ&B]uit ? ~
&B. You have &F$~
&B. Deposit how much ? &F~
&B account has &F$~
&B. Withdraw how much ? &F~
&CInvalid.|~
&Baccount has &F$~
&B.|~
&CTransaction completed.|~
&C"Hey You! Only Death Warriors are allowed in here. Now scram before I have|~
&Cthe guards come and take care of you."|~
&C"Hey You! Only... Oh wait.. Sorry... Didn't see your badge. Pass through,|~
&Cbrother."|~
&CYou are starving to death!!!|~
&CThere is a ~
&C credit house limit.|~
&B<Coin Flip>||~
&AIn this game, you bet on whether or not the flipped coin will|~
&Acome up heads or tails.||~
&2How much money do you wish to bet (0=Quit) ? &F~
&CYou don't have that much!|~
&C<Abort>|~
&2[H]eads or [T]ails ? &F~
&9You win!|~
&CSorry, you lose.|~
&B<Number Guess>||~
&AIn this game, you bet on your chances to guess a number between 1|~
&Aand 1000. You will get 9 tries and I will tell you wether the correct|~
&Anumber is higher or lower than your guess. If you win, I will give|~
&Ayou back double your bet, if you lose, I will take your money!|~
|~
&2How many credits do you wish to bet (0=Quit) ? &F~
&2|Guess # &F~
&2: (1-1000) ? &F ~
&BLower!|~
&BHigher!|~
&BCorrect!|~
&CSorry, you seem to have lost!|~
|~
&7 *********************************************|~
&7 * Alpha Centauri Slot Machine *|~
&7 ********************************************************|~
&7 * --- Jackpot --- *|~
&7 * 1 Cherry - 20 credits 3 bells - 200 credits *|~
&7 * 2 Cherry - 50 credits 3 Any-bars - 300 credits *|~
&7 * 3 cherry - 70 credits 3 single bars - 400 credits *|~
&7 * 3 Oranges - 100 credits 3 double bars - 500 credits *|~
&7 * 3 Grapes - 150 credits 3 tripple bars- 1000 credits*|~
&7 ******************************************************** ***|~
&7*** *** *****|~
&7* * ***|~
&7*----------------------------------------------------------* *|~
&7* : : * *|~
&7* : : * *|~
&7*----------------------------------------------------------* *|~
&7* * *|~
&7* * *|~
&7* * *|~
&7* ___________ ******|~
&7* : : *|~
&7* : : *|~
&7************************************************************|~
|~
&B<Slot Machine>||~
&9Each pull costs 10 credits.|~
&2You have &F$~
&2.|~
&CYou're out of money!|~
&3[P]lay or [Q]uit ? &F~
&B<Trivia>|~
&CWe're out of trivia for now!|~
|~
&2 Trying a trivia question costs &F$~
&2. If you answer correctly,|~
&2I will pay you &F$~
!||~
&CYou don't have enough money!|~
&BTry a question (Y/N) ? &F~
&BYour answer: &F~
&9You got it!|~
&CSorry, you were incorrect.|~
&9Casino Options|~
&9--------------|~
&C[&FF&C]&B Coin flip.|~
&C[&FG&C]&B Guess number.|~
&C[&FS&C]&B Slot machine.|~
&C[&FT&C]&B Trivia.|~
&C[&FZ&C]&B Casino Statistics.|~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Base Operations.|~
~
~
~
&A|Casino Selection ]&F~
&FCheck Char|~
&FCoin Flip|~
&FGuess Number|~
&FSlot Machine|~
&FTrivia|~
&FQuit|~
&FCasino Statistics|~
~
&BInv. maint: [&FP&B]ack,[&FS&B]ort,[&FX&B]chg,[&FL&B]ist,[&FE&B]xchange,[&FV&B]iew,[&FQ&B]uit ? &F~
&FPack|~
&FSort|~
&FXchg|~
&FQuit|~
&FList|~
&FView|~
&FInventory Packed.|~
&FInventory Sorted.|~
&BExchange item number A (1-16) ? &F~
&BExchange item number B (1-16) ? &F~
&CInvalid number.|~
&FItems exchanged.|~
&FInventory Maint.|~
&FEquip Char.|~
&FView Log.|~
&FTeam Options.|~
~
&BOverlay buffer size.....: &F~
&B bytes|~
&7A dark mist surrounds your body and you are knocked unconscious. When you|~
&7awake, you are not in the same place as you were!|~
~
&7"Damnit Spock, I said the 23rd century, not the 21st. "|~
&7"Sorry Captian."|~
&7"Well, you better be, you vulcan half-breed!"|~
&7"Sir, you shouldn't have said that. <pow> <wap> <bang>"|~
&7(short delay)|~
&7"He's dead Jim."|~
&7"Good, I've been wanting to get rid of him for a long time, bones."|~
&7"Jim, you'd better get to the ...."|~
&7"Be quiet bones, I'l get to it.... Captains log stardate 2324.5.|~
&7After Captain Spock's failed time travel experiment, we have crash|~
&7landed in 21st century earth. The cache of Phasers is safe and our|~
&7men are guarding it presently. I have given them orders to shoot any|~
&7persons who attempt to gain access to the phasers. Kirk Out."|~
&F■ &E~
&A at &E~
&A disappeared into the wasteland forever.|~
&F■ &E~
&A accumulated &E$~
&A interest in his normal account.|~
&A interest in his game account.|~
&A interest on his loan.|~
&A credits for janitorial services.|~
&A needed a USERIDX refresh.|~
&F■ &AAdded msg &E#~
&A from &E~
&A about &E~
&F■ &ADeleted msg &E#~
&A lines removed from log file.|~
&F■ &ANumber of items = &E~
&F■ &AFortress &E~
&Aat &E~
&A reactor produces &E~
&A energy units.|~
&A killed because of not logging in.|~
&A removed because of not logging in.|~
&A was charged &E$~
&A rent.|~
&CAs you struggle to survive in the wasteland, you are overcome by|~
&Can immense hunger. You have died of starvation.|~
&9Combat Statistics|~
&9-----------------|~
&BSR Weapon Damage (with STRMUL applied).: &F~
&BArmor hit deflection chance............: &F~
&BArmor deflection points remaining......: &F~
|~
&BHit probability versus: Defense probability versus:|~
&B Avg. Zone 1 monster: &F~
&B Avg. Zone 2 monster: &F~
&B Avg. Zone 3 monster: &F~
&B Avg. Zone 4 monster: &F~
&B Avg. Zone 5 monster: &F~
&BLR Weapon Damage.......................: &F~
&BCombat bravery.........................: &EKill: &F~
&E Run: &F~
&E Surr: &F~
&BCombat accuracy........................: &F~
&A (Rechargable)~
&BExperience required for next level.....: &F~
&CReady!|~
Reserved for combat stats~
Reserved for combat stats~
&9Fortress Configuration|~
&9------------------|~
&C[&F1&C]&B Buy Reactor. &C[&FD&C]&B Sell Reactor.|~
&C[&F2&C]&B Buy Moat &C[&FE&C]&B Sell Moat.|~
&C[&F3&C]&B Buy Defense Field &C[&FF&C]&B Sell Defense field.|~
&C[&F4&C]&B Buy Weapon. &C[&FG&C]&B Sell Weapon.|~
&C[&F5&C]&B Buy Communicator. &C[&FH&C]&B Sell Communicator.|~
&C[&F6&C]&B Buy Teleporter. &C[&FI&C]&B Sell Teleporter.||~
&C[&FR&C]&B Trading Union Reg.| &C[&FP&C]&B Discharge ammunition.|~
&C[&FM&C]&B Discharge medical kit.| &C[&FV&C]&B View Fortress.|~
&C[&FC&C]&B View Character.|~
&C[&FQ&C]&B Fortress Operations.|~
&A|Fortress Configuration ]&F~
&FBuy Moat.|~
&FBuy Defense Field.|~
&FBuy Weapon.|~
&FBuy Communicator.|~
&FSell Reactor.|~
&FSell Moat.|~
&FSell Defense Field.|~
&FSell Weapon.|~
&FSell Communicator.|~
&FView Character.|~
&FFortress Operations.|~
&FDischarge ammunition.|~
&FDischarge Medical Kit.|~
&FTrading Union.|~
&FBuy Reactor.|~
&FBuy Teleporter.|~
&FSell Teleporter.|~
&FView Fortress.|~
&BPurchase which reactor number (&FQ&B=Quit,&F?&B=List) ? &F~
&BPurchase which moat number (&FQ&B=Quit,&F?&B=List) ? &F~
&BPurchase which defense field number (&FQ&B=Quit,&F?&B=List) ? &F~
&BPurchase which weapon number (&FQ&B=Quit,&F?&B=List) ? &F~
&BPurchase which communicator number (&FQ&B=Quit,&F?&B=List) ? &F~
&BPurchase which teleporter number (&FQ&B=Quit,&F?&B=List) ? &F~
~
&CPlease sell your current reactor first.|~
&CPlease sell your current moat first.|~
&CPlease sell your current defense field first.|~
&CPlease sell your current weapon first.|~
&CPlease sell your current communicator first.|~
&CPlease sell your current teleporter first.|~
~
&CSell what?|~
&9Fortress Trading|~
&9----------------|~
&C[&F1&C]&B Buy Minerals. &C[&FD&C]&B Sell Minerals.|~
&C[&F2&C]&B Buy Fuel. &C[&FE&C]&B Sell Fuel.|~
&C[&F3&C]&B Buy Herbs. &C[&FF&C]&B Sell Herbs.|~
&C[&F4&C]&B Buy Healing.|~
&C[&F5&C]&B Buy Energy. &C[&FT&C]&B Use Teleporter.|~
&C[&FA&C]&B Attack Fortress. &C[&FV&C]&B View Fortress.|~
&C[&FB&C]&B Enter Fortress.|~
&C[&FS&C]&B Sales counter.|~
&C[&FC&C]&B View Character.|~
&C[&FQ&C]&B Quit to wasteland.|~
&A|Fortress Trading ]&F~
&FBuy Minerals.|~
&FBuy Fuel.|~
&FBuy Herbs.|~
&FBuy Healing.|~
&FBuy Energy.|~
&FAttack Fortress.|~
&FEnter Fortress.|~
&FView Character.|~
&FQuit to wasteland.|~
&FSell Minerals.|~
&FSell Fuel.|~
&FSell Herbs.|~
&FSales Counter.|~
&FUse Teleporter.|~
&FView Fortress.|~
&BAmmuniton may be discharged into the fortress power reserves to|~
&Bprovide power for fortress defenses, devices, etc.||~
&BDischarge which ammo pack (&FL&B=List,&FQ&B=Quit) ? &F~
&CAmmunition discharged.|~
&CThat is not a valid ammunition type.|~
&CDischarge what?|~
&BProducts to sell:|~
&B 1) Minerals &F~
&B 2) Fuel &F~
&B 3) Herbs &F~
&B 4) Healing &F~
&B 5) Energy &F~
|~
&BProducts to buy:|~
&B D) Minerals &F~
&B E) Fuel &F~
&B F) Herbs &F~
|~
&BCash in fortress treasury: &F$~
&B G) Teleportation price: &F$~
~
~
~
~
~
~
~
&B units at &F~
&B per unit.|~
&B per unit; budget: &F$~
&B.|~
|&BTrading Option (&FQ&B=Quit) ? &F~
&FMinerals.|~
&FFuel.|~
&FHerbs.|~
&FHealing.|~
&FEnergy.|~
&FMinerals.|~
&FFuel.|~
&FHerbs.|~
&FQuit.|~
~
~
&BYou have &F~
&B total units of &F~
&B available. Place how many for sale ? &F~
&CInvalid.|~
&BHow much money do you wish to charge per unit ? &F~
&BHow much money to pay per unit ? &F~
&BYou have &F$~
&B available. Budget how much for purchasing ? &F~
&B total units of &FEnergy ~
&B total units of &FHealing ~
&BMedical kits can be discharged into fortress medical storage banks where they|~
&BCan either be used by the fortress owner or transfered to medical sales.||~
&BDischarge which MedKit (&FL&B=List,&FQ&B=Quit) ? &F~
&CMedical Kit discharged.|~
&CYou can only discharge a medical kit.|~
&CDischarge what?|~
&BHealing cost &F$~
&B per application. Your health is &F~
&B.|~
&CYou cannot afford any more doses.|~
&BPurchase a healing dose ? &F~
&FYes|~
&FNo|~
&CFortress is out of healing doses.|~
&CFortress does not have sufficient energy to sell a &F~
&C.|~
&BFortress sells energy in the form of a &F~
&B for &F$~
&B each.|~
Buy one (&FY&B/&FN&B) ? ~
&CYou don't have enough money.|~
&CThere is no room in your inventory.|~
&FYes|~
&FNo|~
&BAvailable for Trading:|~
&B Selling &F~
&B units of &F~
&B at &F$~
&B per unit.|~
&C Selling nothing.|~
&B Buying &F~
&C Buying nothing.|~
Energy~
Healing~
&9Fortress Misc Options|~
&9---------------------|~
&C[&FM&C]&B Create medkit from medical storage.|~
&C[&FH&C]&B Heal from medical storage.|~
&C[&FP&C]&B Create power pack from energy.|~
&C[&FS&C]&B Set fortress password.|~
&C[&FU&C]&B Use fortress communicator.|~
&C[&FE&C]&B Equip your character.|~
&C[&FD&C]&B Destroy fortress.|~
&C[&FV&C]&B View fortress.|~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Quit to fortress operations.|~
~
~
&A|Fortress Misc Options Selection ]&F~
&FCreate Medkit.|~
&FHeal.|~
&FCreate Power Pack.|~
&FView Character.|~
&FFortress Operations.|~
&FChange Fortress Password.|~
&FUse fortress communicator.|~
&FEquip character.|~
&FDestroy fortress.|~
&FView fortress.|~
&F~
&B healing doses are available. Your health is &F~
&B.|~
&BUse a healing dose (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&CFortress is out of healing doses.|~
&CFortress does not have enough energy to create a &F~
&C.|~
&BThere are &F~
&B energy available. Fortress creates energy in a &F~
&B.|~
Create one (&FY&B/&FN&B) ? ~
&CThere is no room in your inventory.|~
&F~
&B created.|~
&CFortress does not have enough med doses to create a &F~
&C.|~
&BThere are &F~
&B healing available. Fortress creates healing in a &F~
&B.|~
Create one (&FY&B/&FN&B) ? ~
&CThere is no room in your inventory.|~
&F~
&B created.|~
&9Computer Store|~
&9--------------|~
&C[&FL&C]&B List hardware/software available.|~
&C[&FB&C]&B Purchase an item.|~
&C[&FS&C]&B View data on an item.|~
~
&C[&FA&C]&B Ask about Troy's disk.|~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Supply Station.|~
~
~
&A|Computer Store Selection ]&F~
&BPurchase which item number (&FQ&B=Quit,&F?&B=List) ? &F~
&3GS-224 Laptop Booting Up....|~
&3Type "DIR" for a system directory.|~
&7 Volume in drive C is GS-224|~
&7 Directory of C:\|~
|~
&7C>~
&7Volume GS-224 created Fed 11, 2012 5:34p|~
|~
bytes total disk space|~
bytes in 0 hidden files|~
bytes in ~
user files|~
bytes available on disk|~
|~
bytes total memory|~
bytes free|~
Bad command or filename|~
&BInsert which ROM cartidge in the "A:" drive (&F?&B=List) ? &F~
&CYou may only insert a ROM cartidge!|~
&CInsert what?|~
&CThat file is already present on the laptop!|~
&CFile transferred to Laptop root dir.|~
&BNotes: &FV&B]iew, &FD&B]elete, &FA&B]dd-manual, &FS&B]ort, &FQ&B]uit ? ~
&FView|~
&FDelete|~
&FAdd-manual|~
&FQuit|~
&FSort|~
~
&CYour notes file is empty!|~
&BERASE your notes file? Are you sure (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&BEnter MANUAL notes comment below, or enter a blank line to abort.|~
&B(Coordinates will be logged automatically)|&ENotes: &F~
&BCopy files from which laptop (&F?&B=List) ? &F~
&CYou may only copy from another laptop!|~
&CCopy what?|~
&CYou can't copy the laptop to itself!|~
&F~
&B transferred to laptop root directory.|~
&CNo files worth transferring were located.|~
&3AUTONAV: You have moved off of current Z-Plane. Deactivated.||~
&3AUTONAV: North||~
&3AUTONAV: South||~
&3AUTONAV: East||~
&3AUTONAV: West||~
&3AUTONAV: Path Lost. Deactivated.||~
&BEnter AutoNav Z-Coordinate (0=abort) ? &F~
&BEnter AutoNav X-Coordinate (0=abort) ? &F~
&BEnter AutoNav Y-Coordinate (0=abort) ? &F~
&CInvalid coordinates.|~
&CAutoNav cannot traverse Z-Planes.|~
&CAbort|~
&3AUTONAV: Destination reached.|~
|&CAutonav cannot reach that destination!|~
|&3AutoNav course loaded. &F~
&3 steps.|~
&7|Emergency Warper Control Program (EM-WARP)|~
&7(c) 2013 Acme weapons, Inc.|~
&7|This program will automatically cause any WARPER device in posession|~
&7at time on unconsciousness to activate, causing user to be teleported|~
&7"Sacre Base" on main level. Humans at Sacre Base can then see to injuries,|~
&7thus preventing and/or postponing death.|~
&7|Note: Acme Weapons, Inc. is not responsible to any untimely death,|~
&7vaporization, paralysis, or otherwise undersirable consequences resulting|~
&7from the activation of this device.|~
&7|As you begin to lose consciousness, you barely make out a computerized|~
&7voice: "GS-224 EM-WARP program assuming control. Searching for WARPER|~
&7device....."||~
&7"Warper device not located. Terminating program."||~
&7"Warper device located. Activating now."||~
&9ZC XC YC Fortress Name Owner Selling Buying Objs Energy Heal|~
&9-- --- --- ------------------ ---------- ------- ------ ---- ------ ----|~
&CYou do not hav any bases.|~
Registered.|~
Unregistered.|~
&BRegistering with the traders union will allow other users to view the location|~
&Bof your base as well as teleport to your base if/when you buy a teleporter.||~
&BRegister with the traders union (&FY&B/&FN&B) ? ~
&FYes|~
&FNo|~
&BQuick heal used &F~
&B medkit doses. &F~
&B remain.|~
&BFortress Encounter: Long Range.|~
&B&FL&B)ong Range, &FR&B)etreat, &FE&B)ngage close, &FV&B)iew, &FC&B)har, &FG&B)renade ?~
&FLong Range|~
&FRetreat|~
&FEngage Close|~
&FView Fort|~
&FView Char|~
&FGrenade|~
~
~
&BYou hurl a grenade at the fortress!|~
&C<BAM> The explosion rocks the very foundation of the fortress!|~
&CSparks fly as your weapon burns into the fortress's defense field!|~
&CA certain saying about a "broad side of a barn" applies as your shot misses.|~
&CThe fortress's defense crumble! Victory!|~
&BFortress Encounter: Close Range.|~
&B&FA&B)ttack, &FR)&Betreat, &FV&B)iew Fort, &FC&B)har status ? ~
&FAttack|~
&FRetreat|~
&FView Fort|~
&FView Char|~
~
~
~
&CYou set a new record for the 50-yard dash as you flee from the base!|~
&DYou grab your weapon and prepare to put a hole in the fort's defense field!|~
&CYou slash into the fortress's defenses, sending electric flames everywhere!|~
&CYour attack is off and inflicts no damage!|~
&CThe fortress fries you with its ~
&C!|~
&CThe fortress's shot misses you by a mile!|~
&DYou prepare to traverse the fortress's moat!|~
&CYou are bruised and beaten by the fortress's moat!|~
&CWith stunning ability, you traverse the moat unhindered.|~
&CWARNING: Base has insufficient energy for defense!|~
&CWARNING: Base is lacking defense field. Base is defenseless!|~
&CWARNING: Base is lacking primary weapon. Base is defenseless!|~
(reserved for another warning)~
&CAnd just why would you wish to attack your own base?|~
reserved for base combat~
reserved for base combat~
reserved for base combat~
reserved for base combat~
reserved for base combat~
reserved for base combat~
reserved for base combat~
&3 remain)||~
&7Dietary Control Program (DIET)|~
&7(c) 2013 Troop Rations, Inc.||~
&7This program will place you on a high nutrition dietary program|~
&7that will effectively reduce your food intake requirements by up|~
&7to 25%. In addition, DIET can automatically recommend the most|~
&7effective times to consume your rations.||~
&7Do you wish to have DIET automatically control your eating (&FY&7/&FN&7) ? ~
&FYes|~
&FNo|~
&3On the advice of the diet program, you eat &F~
&3 ration(s). (&F~
&9Long Range Weapons store|~
&9------------------------|~
&C[&FL&C]&B List LR weapons available.|~
&C[&FB&C]&B Purchase a weapon.|~
&C[&FS&C]&B View data on a weapon.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Supply Station.|~
~
~
&A|LR Weapons Store Selection ]&F~
&BPurchase which LR weapon number (&FQ&B=Quit,&F?&B=List) ? &F~
&BYou inconspicuously approach the door to the Horticulture Center. The door|~
&Bflies open and a short, obnoxious looking person Greets you. "Welcome to|~
&Bthe GSRZ Horticulture Center!" He escorts you up to the center's main counter|~
&Bwhere you may perform a variety of functions.|~
&9GSRZ Horticulture Center|~
&9------------------------|~
&C[&FT&C]&B Talk to the manager.|~
&C[&FP&C]&B Purchase goods.|~
~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Exit to wastelands.|~
~
~
&A|GSRZ Horticulture Selection ]&F~
&FSpeak with the manager.|~
&FPurchase goods.|~
&FView Character.|~
&FExit to Wastelands.|~
~
~
~
~
~
&BYou seek out the manager. After a 30 minute wait in his office, he opens the|~
&Bdoor and his secretary ushers you inside. He says "A friend of mine at Sacre|~
&BBase, Troy Hadley, requested some steaks. Problem is, we don't have anyone|~
&Bshall we say "talented" enough to carry the package across the wastelands. If|~
&Bsomeone was to help us with the task, I am sure that Troy would be very, very|~
&Bhappy."|~
~
~
&B|Help them (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&CThere isn't room in your inventory to put Troy's Steaks.|~
&BHe says: "Oh. Hello there. I hope you were successful in getting Troy those|~
&Bsteaks. Please excuse me - there's lot's of work to get done around here."|~
&BHe leaves.|~
~
~
&BAs you approach the gate of Sacre Base, Troy Hadley approaches you. "My Steaks!|~
&BMy Steaks! You've brought my steaks! Thanks a lot. I wish there was a way that|~
&BI could repay you... hmm... Let me think. I've got this database of object|~
&Blocations in the wasteland. You know, pylons, towns, and the like. Could come|~
&Bin very handy to a person such as yourself!" He runs off into a back room for a|~
&Bmoment. "The manager of the computer store has it right now. Just go there with|~
&Byour laptop and he'll give you the disk.|~
~
~
&BThe computer store manager appears. Hi there. Troy Hadley wanted me to give you|~
&Bthis disk.||~
~
&CThere isn't any room in your inventory!||~
&CI seem to have lost Troy's steaks. bummer.||~
&BThe manager gives you Troy's steaks.||~
&CI seem to have lost Troy's disk! bummer.||~
&BThe computer store manager gives you Troy's disk.||~
&9GSRZ Hort Station Store|~
&9-----------------------|~
&C[&FL&C]&B List items available.|~
&C[&FB&C]&B Purchase an item.|~
&C[&FS&C]&B View data on an item.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B GSRZ Main.|~
~
~
&A|GSRZ Store Selection ]&F~
&BPurchase which item number (&FQ&B=Quit,&F?&B=List) ? &F~
&BYou have completed special quest &F#~
&B. You are awarded &F~
&B experience points!|~
&9## Name Cost Damage Ammunition Req'd|~
&9-- ------------------ -------- ------ ----------------|&7~
None|~
~
~
~
~
~
~
~
~
~
~
~
&CThe monster isn't very talkative right now.|~
&9Documentation|~
&9-------------|~
&C[&FM&C]&B Complete User Manual.|~
&C[&FU&C]&B Updates from previous versions.|~
&C[&FS&C]&B Quick Start.|~
&C[&FG&C]&B GTerm information.|~
&C[&FW&C]&B Walkthrough of LOD.|~
&C[&FC&C]&B View your character.|~
&C[&FN&C]&B LOD Newsletters.|~
&C[&FL&C]&B List winners of previous games.| &C[&FR&C]&B List registered users.|~
&C[&FQ&C]&B Base Operations.|~
&A|Documentation Selection ]&F~
&FUser Manual.|~
&FVersion Updates.|~
&FQuick Start.|~
&FView Character.|~
&FBase Operations.|~
&FGterm Information.|~
&FLOD Walkthrough.|~
&FLOD Newsletters.|~
&CYou can only have a maximum of five items for sale!|~
&BPlace which object up for sale (?=List) ? &F~
&BWhat do you wish to charge for that item ? &F~
&C<Aborted>|~
&9## Object Price|~
&9-- -------------------- --------|~
&CYou have nothing up for sale!|~
&CThere are no objects up for sale!|~
&BRemove which object from sale (?=List) ? &F~
&CThat item is not for sale!|~
&BObject removed from sale and placed in storage.|~
&CYour inventory is full!~
&BBuy which item from base (?=List) ? &F~
&CInvalid|~
&BThe &F~
&B costs &F$~
&B, Buy it (&FY&B/&FN&B) ? &F~
&CYou don't have enough money!|~
&BThe &F~
&B has been added to your inventory.|~
&CThis base has nothing for sale.|~
&BPermanently "kill" which object from ground (?=List) ? &F~
&CYou can only build up to &F~
&C forts.|~
&CYour fort's storage room can only hold up to &F~
&C items.|~
&CYou do not have a fortress communicator!|~
&CSwapping Weapons...|~
&BYou are now armed with your &F~
&B.|~
&8Picked up a &F~
&8.|~
&8Inventory full.|~
&8Destroyed a &F~
&8.|~
&8Dropped a &F~
&8.|~
&CThe kill object command has been disabled.|~
&9Alapha-Combat!||~
&7A strings of periods will be sent across your screen. Somewhere in the middle|~
&7of this string will be a lone alphabetical character. When you see this|~
&7character, hit it as fast as you can. Your chances of hitting will be determined|~
&7based on how fast your reaction is.||~
&9Get Ready.|~
~
~
&9Reflex-Combat!||~
&7A series of numbers will be snet across your screen. When you see the desired|~
&7number, hit any key as fast as possible. Your chances of hitting the monster are|~
&7based on your reaction time.||~
~
~
&9Numbers will be &Fincreasing&9. Press on &F~
&9Numbers will be &Fdecreasing&9. Press on &F~
&B. Get Ready!|~
(reserved for combat)~
(reserved for combat)~
(reserved for combat)~
(reserved for combat)~
&9|Combat Mode Selection|~
&9---------------------||~
&BLOD Offers several different "combat modes". These different modes allow you to|~
&Bchoose a method of combat that you like. The combat modes are used for close|~
&Brange combat (i.e. hand-to-hand). The default mode is statistical, but feel|~
&Bfree to select whichever mode you prefer.||~
&9Selectable combat modes:||~
~
~
~
~
&B 1) Statistical|~
&8 1) Statistical|~
&B 2) Alpha-Key|~
&8 2) Alpha-Key|~
&B 3) Reflex Action|~
&8 3) Reflex Action|~
(reserved)~
(reserved)~
(reserved)~
(reserved)~
&B Q) Quit||~
&BSelect: ~
&FStatistical|~
&FAlpha-Key|~
&FReflex-Action|~
(reserved)~
(reserved)~
&FQuit|~
&9Mail Room|~
&9---------|~
&C[&FR&C]&B Read Mail.|~
&C[&FW&C]&B Write a Message.|~
~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Base Operations.|~
~
~
&A|Mail Room Selection ]&F~
&FRead Mail.|~
&FWrite Mail.|~
&FView Char.|~
&FBase Operations.|~
~
~
&9|Statistical Combat|~
&9------------------||~
&BIn statistical based combat, your odds of hitting the monster will depend|~
&Bon your numerical stats (i.e. Strength, dexterity, agility) and not on any|~
&Bother skill.|~
~
~
~
&9|Alpha Combat|~
&9------------||~
&BIn alpha combat, your chances of hitting the hostile monster are base on how|~
&Bfast you can hit a specific key on the keyboard. In effect, this method tests|~
&Byour typing skills. If your stats are low and you are a good typist, you may|~
&Bwish to give this method a shot.|~
~
~
&9|Reflex Combat|~
&9-------------||~
&BIn reflex based combat, your chances of hitting the monster are based on your|~
&Breflexes. A number sequence will be presented and when you see a pre-determined|~
&Bnumber, hit your enter key. If you hit it fast enough, then you will hit the|~
&Bmonster.|~
~
~
&B|Select this combat mode (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&CThis mode has been disabled!|~
&BLog off in base (&FY&B/&FN&B) ? ~
&9## Name Location Total Cost|~
&9-- -------------------- -------- ----------|~
Sacre Base~
&BTeleport to which base number (&F?&B=List,&FQ&B=Quit) ? &F~
&ATeleportation will cost &F$~
&A. Go for it (&FY&A/&FN&A) ? ~
&A. &CYou don't have enough money!|~
&CYes.|~
&CNo.|~
&CThis base does not own a teleporter!|~
&CYou're already here!|~
&E|You reach over and press the lever that activates the teleportation chamber.|~
&EImmediately, you are surrounded by a thick black mist. You can feel the enregy|~
&Ebuild as the teleporter's capacitors are charging. One sudden burst and your|~
&Ebody has been changed from matter to energy. A transmission dish on the roof of|~
&Ethe fortress turns in the direction of the target fortress. A second later, a|~
&Ebright beam of energy streaks across the sky to the target fortress. Your|~
&Eenergy is then captured and reconstructed into your proper form. You have been|~
&Eteleported!|~
~
~
~
~
~
&EThe teleportation price is how much money you wish to charge someone to use|~
&Ethe teleporter in your fortress. This is both for departing and arriving. If|~
&Eyou do not have a teleporter, then this option does not accomplish much.||~
~
~
~
&BTeleportation Price ? &F~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
(reserved for base tele)~
&C|You press the recharger's button. Nothing happens.|~
&E|You press the large rectangular button on the recharger. Immediately, you feel|~
&Ea magentic-like attraction between the recharger and your armor. You place the|~
&Erecharger closer to your armor. Lightning like flashes of energy burst from the|~
&Erecharger and impact into your armor. As you peer into the inferno, you can see|~
&Ethat the molecular structure of your armor is being regenerated right before|~
&Eyour eyes. A few more minutes, and your armor has regained it's full strength!|~
~
~
~
&E|You press the large rectangular button on the recharger. The recharger sputters|~
&Ea few sparks in the direction of your armor, but there is no noticable change.|~
~
~
&7You load up the tetris program and begin to play. You become addicted to the|~
&7game. Hours go by like minutes as you move the colored blocks across the screen|~
&7and slide them into place like a pro. When you are done, the results are|~
&7astonishing. By playing the game, you increased your hand-eye coordination,|~
&7resulting in a gain of 4 dexterity points!|~
~
~
~
&7The tetris game is really pretty boring now. You decide to do some adventuring|~
&7rather tha waste any more time playing games.|~
~
~
&BYou approach the pylon. A massive door prevents your entry. Next to the door is|~
&Ba small rectangular slot. Probably for a keycard of some sort. You try|~
&Beverything that you can think of, but it is no use. The door simply will not|~
&Bopen.~
~
~
~
~
&BYou approach the pylon and insert your pylon key. The massive iron door opens|~
&Bto provide access to the pylon's interior. The interior of the pylon is like|~
&Bnothing you have ever seen. Huge electrical devices are lit up with a dazzeling|~
&Barray of status displays and indicators. Massive generators produce a seemingly|~
&Bhuge amount of power. In front of you is a control console decorated with three|~
&Bcolored buttons: Red, Blue, and Green. ||~
~
~
~
&APress &F#~
&A. Press which button: &FR&A]ed, &FB&A]lue, &FG&A]reen, or &FQ&A]uit ? ~
&FRed.|~
&FBlue.|~
&FGreen.|~
&FQuit.|~
~
&C|Nothing happens.|~
&E|As you press the final button, your eyes are burned by an intense electrical|~
&Eflash - like a hundred lightning bolts all at once. You can feel the molecules|~
&Ein your body being ripped apart. Then you lose consciousness. You awake to|~
&Efind yourself in front of a different pylon!|~
~
~
~
~
&E|As you press the final button, a massive energy burst teleports you to another|~
&Elocation. Or so it would seem. When you finally "arrive", things are not as|~
&Ethey should be. You can't see anything. You can't hear anything. In fact, none|~
&Eof your senses seem to be working. You wonder where you have ended up...||~
~
~
~
&E|As you press the final button, a massive energy bolt teleports you to another|~
&Elocation. You materialize in a small room. A man across the room turns to face|~
&Eyou. He doesn't look friendly.....||~
~
~
~
&EAs you prepare to leave and tell the adventurers back at Sacre Base of your|~
&Emassive victory, you notice some motion in the back of the room. You turn|~
&Earound. It is Xeboc! The cuts and bruises on his body fade! He faces you and|~
&Esays: "Foolish Mortal! Do you not realize who I am? Do you think I could be|~
&Edestroyed this easily? The being which you see before you is obviously not|~
&Emyself, but merely a projection of my mind. You'll have to try harder than|~
&Ethat to destroy me, mortal. Come back and talk anytime mortal, I find you|~
&Equite amusing. To be a good sport, I'll even let you keep those weapons I|~
&Ecreated.|~
~
~
~
~
&EAs you enter the crashed shuttle craft, you notice a single individual|~
&Eguarding the phasers. He turns to face you. "You want my phasers, don't|~
&Eyou? Well, you're not going to get them." He picks up one of the phasers|~
&Eand sights it on you!||~
~
~
~
&BYour ~
&FStandard~
&FGame~
&FRent~
<next acct>~
&FDeposit|~
&FWithdraw|~
&FQuit|~
&CMaybe you should pay back your other loan first!|~
~
~
~
~
&BThe bank officer goes into his manager's office. A few minutes later, he|~
&Breturns and explains that due to the high default rate of new recruits, you|~
&Bwill have to wait a few days before your application can be accepted.|~
~
~
&ALOAN TERMS:||~
&B1) You may take out a loan for up to &F5%&B of your worth.||~
&B2) &F18%&B interest per night will be accumulated on any unpaid balance.||~
&B3) You may only take out one loan at any one time.||~
&B4) You may pack back any portion of your loan at any time.||~
&B5) If loan is not paid within a reasonable time period, then severe penalties|~
&B may occur.||~
~
~
~
~
~
~
&BYou may take out a loan of up to &F$~
&B. Borrow how much ? &F~
&CInvalid.|~
&BTransaction completed. Have a nice day.|~
&BYou owe &F$~
&B. You have &F$~
&B. Pay back how much ? &F~
&CInvalid.|~
&BThere is &F$~
&B left on your loan.|~
&9Financial Statement|~
&9-------------------|~
&BCash (on hand and in accounts) ........: (+) &F~
&BEquipment on hand......................: (+) &F~
&BWasteland assets.......................: (+) &F~
&BMiscellanious..........................: (+) &F~
&BOutstanding loan.......................: (-) &F~
&C --------------|~
&BTotal..................................: &F~
~
~
~
~
~
&CThe file, "&F~
&C" is missing.|~
&9░░░▒▒▒▓▓▓ [&CC&9]ontinue, [&CS&9]top, [&CN&9]onstop ▓▓▓▒▒▒░░░~
&9░░░▒▒▒▓▓▓ [&CC&9]ontinue ▓▓▓▒▒▒░░░~
&9Clone Center|~
&9------------|~
&C[&FV&C]&B View current clone.|~
&C[&FD&C]&B Delete current clone.|~
&C[&FS&C]&B Swap with clone.|~
&C[&FM&C]&B Make a new clone.|~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Quit to wastelands.|~
~
~
&A|Clone Center Selection ]&F~
&FView current clone|~
&FDelete current clone|~
&FSwap with clone|~
&FMake new clone|~
&FView your character|~
&FQuit to wastelands|~
~
~
&CYou do not have a clone.|~
&9Clone Status|~
&9------------|~
&BName........: &F~
&BHit Points..: &F~
&BStrength....: &F~
&BAgility.....: &F~
&BDexterity...: &F~
&BLevel/Exper.: &F~
~
~
~
&CCurrent clone in storage will be erased! Continue [&FY&C/&FN&C] ? ~
&FYes|~
&FNo|~
&BCloning yourself will cost &F$~
&B. Proceed [&FY&B/&FN&B] ? ~
&CYou do not have enough money!|~
|&3As you finish signing the final release form, the clone techs escort you to a|~
&3small white room. Centered in the room is a platform with two indentations|~
&3approximately the size of human bodies. You lie down in one of them. The clone|~
&3techs leave the room and the platform begins rotating. Soon it is moving so fast|~
&3that you lose consciousness. When you awaken, an exact duplicate of your|~
&3physical self is laying next to you!|~
~
~
~
~
~
~
&BSwap yourself with current clone in storage [&FY&B/&FN&B] ? ~
|&3The clone techs take you to the room where your clone is awaiting. They remove|~
&3the clone from storage and begin reviving it. They then strap you into it's|~
&3storage cell. Better hope they are successful in reviving the clone!|~
~
~
~
~
&CCurrent clone in storage will be permanently erased!|~
~
&BContinue [&FY&B/&FN&B] ? ~
&BYou have a clone in storage. Do you wish to restart from it [&FY&B/&FN&B] ? ~
~
~
~
~
|&3As you awaken, you are in the clone labs. The local manager explains to you|~
&3that your real self was reported dead a few days ago and that you have been|~
&3revived in an attempt to salvage whatever is possible. You are then brought to|~
&3Sacre Base de-briefing of the current situation.~
~
~
|&3Several days later, Defs Sacre comes running into the emergency room. "Look,|~
&3he's one of ours! He was found by a recruit!" The medical doctors rush to the|~
&3scene immediately. One of them says, "I think we'll be able to save him.....|~
&3But it's not going to be pretty... He's awfully banged up. We don't know in|~
&3what shape he'll come out of this..." You have been revived!|~
~
~
Yes~
No~
&9Part Name Present Reroll Provided By|~
&9--------------- ------- ------ -----------------------|~
&3Rad Extract ~
&3Storage Vessel ~
&3Filtron ~
&3Circulator ~
&3Nova Cell ~
~
~
~
~
~
&C Yes ~
&C No ~
&F~
&9Puritron Room|~
&9-------------|~
&C[&FV&C]&B View puritron status.|~
&C[&FR&C]&B Set Reroll status.|~
~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Quit to base operations.|~
~
~
&A|Puritron Room Selection ]&F~
&FView puritron status|~
&FSet Reroll status|~
&FView Character|~
&FBase Operations|~
~
~
~
&7Laptop Pylon Telecode Finder ver .0937<Alpha>|~
&7(c) 2004 We-Hack-It, Inc.|~
|~
&7Standby, demon-dialing pylon telelinks...|~
~
~
|&9Code #1 Code #2 Code #3 Destination|~
&9------- ------- ------- ------------------------------|~
&4Red ~
&1Blue ~
&2Green ~
~
~
~
&FWastelands: ~
&FResults Inconclusive.|~
&3AUTONAV: Destination out of range.||~
&CThose coordinates are out of range. Autonav can only handle destinations +/-|~
&C32 units from your location.|~
&E~
&A] &7~
Horticulture Center|~
Pylon|~
Shuttle Craft|~
Clone Center|~
Town: &F~
Fort: &F~
Camp: &F~
Nuclear Silo|~
EEEE Center|~
~
~
~
|&BEnter which location ? &F~
&CInvalid Choice!|~
&CAborted.|~
&9Player Camp|~
&9-----------|~
&C[&FV&C]&B View player.|~
&C[&FA&C]&B Attack player.|~
&C[&FS&C]&B Steal item.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Quit to wastelands.|~
~
~
&A|Player Camp Selection ]&F~
&FView Player|~
&FAttack Player|~
&FSteal Item|~
&FView your character|~
&FQuit to wastelands|~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
&9Tranlius Nuclear Facility|~
&9-------------------------|~
&C[&FS&C]&B Speak with Tranlius.|~
&C[&FR&C]&B Read Sergeant Trell's note.|~
&C[&FE&C]&B Enter Access tunnel.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Quit to wastelands.|~
~
~
&A|Tranlius Center Selection ]&F~
&FSpeak with Tranlius.|~
&FRead Trell's note.|~
&FEnter Access Tunnel.|~
&FView your character.|~
&FQuit to wastelands.|~
~
~
~
&B Congradulations! You have defeated the Tranlius security drone. Now|~
&Bthat the way is clear, you proceed down the tunnel. At the tunnel end, the|~
&Bremaining nuclear missile stands in front of you. The automated repair robots|~
&Bhave nearly completed your work as you enter the chamber. You reach to the|~
&Bfusion electrical panel and short out the box. Sparks and flames and|~
&Bexplosions burst from all over the chamber. Beams from the ceiling crash down|~
&Bto the floor. You decide to make a hasty retreat from the launch chamber.|~
&B As you are running back through the access tunnel, you nearly trip|~
&Bover a little black box. As prepare to finish running from the tunnel, you|~
&Bremember something. Something from the briefings back at Sacre base! That|~
&Blittle black box looks suprisingly like the missing PURITRON NOVA CELL! You|~
&Bhave located one of the missing puritron parts! |~
&B You immediately return to Sacre base and present the part to Defs|~
&BSacre! A holiday is declared in your name! And a plaque placed in the Puritron|~
&Broom to honor your success.|~
&B More importantly, you are awarded $&F~
&B and &F~
&Bexperience|~
&Bpoints!|~
~
~
&BA note on the chamber reveals: "&F~
&F was here&B". I guess you're a little|~
&Blate for this mission!~
~
~
~
~
~
~
|&EAs you prepare to leave the phony Xeboc's lair, you notice a small gadget|~
&Elaying in the corner. Whatever it is, Xeboc must not have realized he left it|~
&Ehere. Closer inspection reveals that it is small cylindrical container. Wait a|~
&Eminute! It's the PURITRON STORAGE VESSEL! You've located a missing Puritron|~
&Epart!|~
|&EYou immediately return to Sacre Base to return the puritron piece to it's|~
&Erightful home. Defs Sacre is delighted as you present the missing piece to|~
&Ehim. A plaque dedicated to you is placed on exhibit in the Puritron Room! You|~
&Eare awarded $&F~
&E and &F~
&E experience points for your bravery!|~
~
~
|&EAfter you have dealt with Xeboc, you notice a message spray-painted on one of|~
&Ethe walls. It says: "&F~
&F was here!&E".~
&E Guess you're not|~
&Ethe first person ever to defeat the phony Xeboc!|~
~
&E Now, why did you decide|~
&Eto defeat this phony xeboc TWICE?|~
~
~
~
|&3You and your adversary enter a rather lengthly conversation about finances.|~
&3After some intense negotiations on the subject, you are able to discern that|~
&3your life is worth a measly &F$~
&3 to your foe. Now, you have a choice. Do|~
&3you Pay (&FY&3/&FN&3) ? ~
&FYes.|~
&FNo.|~
|&3Upon noticing your more than generous donation, your enemy has decided to|~
&3allow you to exit without any further harm. Unfortunately, word does get around|~
&3and the guys at Sacre Base probably won't be too impressed with your "brave"|~
&3method of dealing with the situation.|~
|&CUpon seeing that you are a bit short of cash at the moment, your enemy becomes|~
&Ceven more hostile to you.|~
|&3You politely indicate that you have better places to spend your money and that|~
&3you hope to meet the monster again sometime in the future. The monster,|~
&3however, still seems to be intent on killing you. Oh well....|~
~
~
~
~
&CYou don't have any room in your inventory!|~
&CThe monster doesn't have anything to sell!|~
|&BBuy which item from monster (&F?&B=List,&FQ&B=Quit) ? &F~
&CInvalid choice!|~
&3The monster wants &F$~
&3 for the &F~
&3.|~
&CYou don't have enough money!|~
&BPurchase the item (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
&3You make your deal with the monster and happily you each go your seperate ways.|~
~
~
~
&9Game Name Played Won Lost Money Won Money Lost|~
&9--------------- ------ ------ ------ ---------- ----------|~
&3Coin Flip ~
&3Number Guess ~
&3Slot Machine ~
&3Trivia ~
~
~
~
~
~
~
~
&F~
&E~
~
~
|&3Cell: &FA&3]dd, &FD&3]ischarge, &FV&3]iew, &FQ&3]uit ? ~
&FAdd.|~
&FDischarge.|~
&FView.|~
&FQuit.|~
~
~
&CMaximum cell capacity reached.|~
&BInsert which ammo cartridge into the cell (&F?&B=List) ? ~
&CYou may only insert an ammo cartridge!|~
&CThe cell will not accept that energy type!|~
&CEnergy transferred to cell.|~
&CInsert what???|~
&CWARNING! Discharge will empty cell! Continue (&FY&C/&FN&C) ? ~
&FYes.|~
&FNo.|~
&BCell discharged.|~
|&BEnergy Cell Status:||~
&7 Vortex Energy units~
&7 Supplyable ~
&3As you walk up to the building, two mercinaries with incredibly huge weapons|~
&3turn to face you. "Let's fry this Sacre Base scum!". You realize there is|~
&3absolutely nothing you can do as they aim their huge weapons in your|~
&3direction. You prepare for the inevitable. The man on the left eases his|~
&3trigger finger in for the kill..... Pop! A flag with the word "bang" on it|~
&3emerges from the end of the weapon. The two mercs burst into laughter. One|~
&3says "Dude, you didn't think we'd really kill you! Ed says killing our|~
&3customers is very bad for buisness..... Welcome to Ed's Exquisite Equipment|~
&3Emporium. Bazookas to your right, pulse rifles to your left, grenades and|~
&3anti-presonnel mines in the east wing......." You decide to enter and|~
&3investigate.|~
&9EEEE Central|~
&9------------|~
&C[&FS&C]&B Speak with Ed.|~
&C[&FB&C]&B Buy something.|~
&C[&FV&C]&B Cell refueling station.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Quit to wastelands.|~
~
~
&A|EEEE Central Selection ]&F~
&FSpeak with Ed.|~
&FBuy Something.|~
&FCell refueling station.|~
&FView your character.|~
&FQuit to wastelands.|~
~
~
~
&9EEEE Weapons Store|~
&9------------------|~
&C[&FL&C]&B List items available.|~
&C[&FB&C]&B Purchase an item.|~
&C[&FS&C]&B View data on an item.|~
~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B EEEE Main.|~
~
~
&A|EEEE Store Selection ]&F~
&BPurchase which item number (&FQ&B=Quit,&F?&B=List) ? &F~
&9## Name|~
&9-- ---------------------------------------|~
|&ANewsletter Article Selection [Q=Quit,L=List] ? &F~
~
~
&B Congradulations! You have defeated Xeboc! As you leave the chamber,|~
&Ba gleaming piece of metal. It's the missing PURITRON CIRCULATOR! You have|~
&Blocated one of the missing Puritron parts!|~
&B You immediately return to Sacre Base and present the lost part to the|~
&Bbase. A holiday is declared in your name! And a plaque placed in the Puritron|~
&Broom to honor your success.|~
~
~
~
&B More importantly, you are awarded $&F~
&B and &F~
&B experience|~
&Bpoints!|~
~
~
&BA note on the chamber reveals: "&F~
&F was here&B". I guess you're a little|~
&Blate for this mission!~
~
~
&B As the evil Captain Kirk is beamed away from the wastelands, he drops,|~
&Bsomething to the ground..... It's the missing PURITRON RAD EXTRACT! You have|~
&Blocated one of the missing Puritron parts!|~
&B You immediately return to Sacre Base and present the lost part to the|~
&Bbase. A holiday is declared in your name! And a plaque placed in the Puritron|~
&Broom to honor your success.|~
~
~
~
&B More importantly, you are awarded $&F~
&B and &F~
&B experience|~
&Bpoints!|~
~
~
&BA note on the chamber reveals: "&F~
&F was here&B". I guess you're a little|~
&Blate for this mission!~
~
~
&B As you look over the body of the slain draku leader, you notice he|~
&Bdropped something on the ground..... It's the missing PURITRON FILTRON! You have|~
&Blocated one of the missing Puritron parts!|~
&B You immediately return to Sacre Base and present the lost part to the|~
&Bbase. A holiday is declared in your name! And a plaque placed in the Puritron|~
&Broom to honor your success.|~
~
~
~
&B More importantly, you are awarded $&F~
&B and &F~
&B experience|~
&Bpoints!|~
~
~
&BA note on the chamber reveals: "&F~
&F was here&B". I guess you're a little|~
&Blate for this mission!~
~
~
Active - Reroll not set!~
Active - Will Reroll during maint!~
Inactive~
|&BPuritron Status: &F~
&CYou do not control any of the puritron parts!|~
&BYou control &F~
&B puritron parts. Once all five parts are present and three out of|~
&Bthe five are set to reroll, the game will reset itself during ~
&Bmaintenance.||~
&CSet your parts to reroll (Y/N) ? ~
&FYes.|~
&FNo.|~
&CNobody has won yet!|~
~
~
|&BView which object [&FQ&B=Quit,&FL&B=List] ? &F~
&CInvalid object number.|~
&BThere isn't much to say about that item!|~
&CYou decide you've had enough of this... This monster must die... You throw|~
&Caway all concerns of caution or safety and prepare to battle till the death!||~
~
&7Universal Translator|~
Standard Starfleet Issue. Stardate 20214.1|~
|~
Universal translator will be automatically engaged when an unknown language is|~
encountered.|~
~
~
&ENotes file sorted.|~
&CYou do not have an energy cell!|~
&CAll of your energy cells are already full!|~
&CNo usable ammunition located!|~
&CYour energy cell(s) are full!|~
&CAll usable ammunition has been loaded.|~
&EYou discharge the &F~
&E into your &F~
&E.|~
&EYour opponent was carrying an EM-Warp device!|~
&EHis body disappears!|~
~
~
~
&BInstall mine at this location (&FY&B/&FN&B) ? ~
&FYes.|~
&FNo.|~
|&EMine installed. Will detonate whenever anyone enters this location.|~
~
|&EMine installed. Will detonate whenever anyone but you enters this location.|~
~
&CKABOOM! Boy, does this seem like your unlucky day. You just stepped on a|~
&Cmine! You are thrown back to your previous location!|~
~
~
~
|&BAs you prepare to install the mine, you think to yourself "This just isn't|~
&Bright... New recruits and novice soldiers pass through this area from time|~
&Bto time... " Suffering from a guilty conscience, you put the mine back in|~
&Byour pack and decide to pursue a different course of action.|~
~
~
&7A man comes running up to you.... "Hello there, Sir, I'm glad I cuaght up|~
&7with you. I'm the current manager of Hotels-R-Us, you know, the people who|~
&7offer the facilities that you have been staying in at these cities. It seems|~
&7that you owe us some rental money for staying in our establishment. If you|~
&7please see my office in the Troop Quarters investment section, we would be|~
&7greatful. By the way... this is really just a formality.... But the rules|~
&7say that I must inform you... We have a one-logon limit on payments. If you|~
&7have not paid us by your next logon, we may have to take some drastic|~
&7measures."|~
~
~
&7A man greats you at the front gates... "Sir, I'm a bit embarrassed to have to|~
&7address this matter at this time, but we have a slight problem. It seems that|~
&7you owe us a substantial amount of money... To gain access to the city,|~
&7you will need to pay me the full amount."|~
&BI see you are carrying &F$~
~
&B on your person.|~
&3would you willing to part with it (&FY&3/&FN&3) ? ~
&FYes.|~
&FNo.|~
|&EOk.... now it looks like you still owe us &F$~
&E.||~
&CWell, Sir, I can't help you if you won't cooperate.|~
&BI see that you have a whopping &F$~
&B in your savings account.|~
&BNow, If my appraisal skills are correct, that &F~
&B looks to be|~
&Bworth about &F$~
&B.|~
&BI see you have a base entitled &F~
&B that should be|~
&Bworth about &F$~
&B.|~
&BWell Sir, it appears that we have settled this financial matter.|~
&BI'm sorry Sir, but it appears you do not have enough funds to settle this|~
&Blittle matter.|~
&BWow... Sir, we might be saved yet. You have &F$~
&B in your game account!|~
&B is short &F$~
&CThat ammunition is not of a high enough grade to charge.|~
&CWARNING WARNING WARNING..... Beginning Fortress Self Destruct Sequence.||~
&EPlease enter fortress security code for verification: &F~
&CIncorrect.|~
&C|Correct Authorization Received. Beginning phase ][ verification.||~
&EAre you absolutely sure you wish to continue (&FY&E/&FN&E) ? ~
&FYes.||~
&FNo.|~
&3Once the final confirmation is received, the self destruct begins to count|~
&3down. You frantically rush out of the base to avoid being hit by the|~
&3explosion yourself. As you reach about a hundred yards from the fortress,|~
&3you are thrusted forward by the blast of an immense explosion. After your|~
&3eyes have recovered from the blinding white light, you turn around to view|~
&3the destruction... All that remains is a huge scroched mark in the ground|~
&3where the once powerful fortress stood.|~
~
&CInvalid name! Please specify something longer!|~
&7Loading MacroSwift Windows 4.0.|~
&7|You wait.... And Wait.... And Wait.... Eventually, the screen clears to show|~
&7a graphics mode application. It has many tiny windows operating at XT speed.|~
&7You remember back to your history classes. A similar program was seen operating|~
&7at NATO right around the time of the war. It was said that this program slowed|~
&7down the armed defenses response after the war to such an extent that all|~
&7control was lost.... You wonder - could this program have actually been a tool|~
&7of Xeboc and his cabal warriors?|~
&7|You immediately terminate the application before it can do any more harm. Aside|~
&7from having a piece of pre-war history on hand, you have completed another one|~
&7those somewhat pointless special quests!||~
&7Loading MacroSwift Windows 4.0.|~
&7|Noooooooo! You struggle to terminate the program before it can waste any more|~
&7of your time. Luckily, you hit the reset button in time before the program|~
&7was able to load. [Hey, you've already got the special quest points... now|~
&7give it up, ok?]|~
&EA &F~
% &Ehigh-ranking player tax will be charged.||~
&F■ &E$~
&Atotal taxes/donations collected.|~
&Ataxes/donations awarded per user.|~
&F■ &E~
&Ausers awarded taxes/donations.|~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
Reserved for maint~
&9Team Options|~
&9------------|~
&C[&FV&C]&B View teams.|~
&C[&FM&C]&B Make a new team.|~
&C[&FJ&C]&B Join a team.|~
&C[&FD&C]&B Quit your team.|~
~
&C[&FC&C]&B View your character.|~
&C[&FQ&C]&B Quit to troop quarters.|~
~
~
&A|Team Options Selection ]&F~
&FView Teams.|~
&FCreate a Team.|~
&FJoin a Team.|~
&FQuit your Team.|~
&FView Character.|~
&FQuit to Troop Quarters.|~
~
~
&CSorry, you are already on a team. Please quit that team first.||~
&CSorry, there is no more room for another team.||~
&BWhat would you like to name your team ? &F~
&F~
&B, correct (&FY&B/&FN&B) ? ~
&BYour team has been created.|~
&B. &A~
&A: &E| ~
&CThere are no teams present.|~
|&BJoin which team (&F?&B=List,&FQ&B=Quit) ? &F~
&CInvalid choice!|~
&CThat team is full.|~
&ATeam joined.|~
&BPlease choose a PASSWORD to allow people to join your team: &F~
&BPlease enter the team password: &F~
&CSorry, that was not correct.|~
&BQuit your team (&FY&B/&FN&B) ? ~
&BYou are no longer a team member.|~
&CIt wouldn't be nice to attack a teammates fortress!|~
&CYou aren't on a team!|~
&9## ZC XC YC Fortress Name Owner Objs Energy Heal|~
&9-- -- --- --- ------------------ ---------- ---- ------ ----|~
&CSorry, you do not own any fortresses!|~
|&BBase number to view (&F?&B=List,&FQ&B=Quit) ? &F~
&CNo items present.|~
&9# Team Name Score|~
&9- ------------------------------ -----|~
&CSorry, no blank team names!|~
&CSorry, no blank team passwords!|~
&CSorry, you have already used up all of your fort attacks for today.|~
&2You have &F~
&2 fortress attacks remaining today. Attack this fortress (&FY&2/&FN&2) ? ~
&BFort Atk Left.: &F~
(reserved for show char)~
(reserved for show char)~
(reserved for show char)~
(reserved for show char)~
(reserved for show char)~
(reserved for show char)~
&CSorry, you are out of time for today.|~
|&AYou have played LOD for &F~
minutes &Atoday and have &F~
minutes &Aleft.|~
(reserved for time)~
(reserved for time)~
(reserved for time)~
~